/* players.css */
.players-grid {
    position: fixed;
    top: 5rem;
    right: 2%;
    display: flex;
    flex-direction: column;
    gap: 0.5rem;
    max-width: 200px;
    max-height: 85vh;
    overflow-y: auto;
    overflow-x: hidden;
    z-index: 100;
    pointer-events: auto;
    /* Subtle scrollbar styling */
    scrollbar-width: thin;
    scrollbar-color: rgba(255, 255, 255, 0.3) transparent;
    padding-right: 4px;
}

.players-grid::-webkit-scrollbar {
    width: 6px;
}

.players-grid::-webkit-scrollbar-track {
    background: transparent;
}

.players-grid::-webkit-scrollbar-thumb {
    background: rgba(255, 255, 255, 0.3);
    border-radius: 3px;
}

.players-grid::-webkit-scrollbar-thumb:hover {
    background: rgba(255, 255, 255, 0.5);
}

.player-card {
    /* backdrop-filter removed for mobile performance - was: blur(10px) */
    padding: 0.5rem;
    border-radius: 6px;
    font-size: 0.75rem;
    transition: transform 0.2s ease, background-color 0.2s ease;
}

/* Dark theme default background - other themes override this */
body:not(.theme-kokoro):not(.theme-classic):not(.theme-light) .player-card {
    background: #1a1a24;
}

.player-card.dead {
    /* opacity removed - use grayscale filter instead for dead appearance */
    filter: grayscale(40%);
}

.player-card.attackable {
    cursor: pointer;
    position: relative;
}

.player-card.attackable:hover {
    background: #252530;
    transform: translateY(-2px);
}

.player-card.attackable::after {
    content: '🎯';
    position: absolute;
    top: 50%;
    right: -20px;
    transform: translateY(-50%);
    opacity: 0;
    transition: opacity 0.2s ease;
}

.player-card.attackable:hover::after {
    opacity: 1;
}

/* Spectatable cards - when player is eliminated and can spectate others */
.player-card.spectatable {
    cursor: pointer;
    position: relative;
}

.player-card.spectatable:hover {
    background: #2a3550;
    transform: translateY(-2px);
}

.player-card.spectatable::after {
    content: '👁️';
    position: absolute;
    top: 50%;
    right: -20px;
    transform: translateY(-50%);
    opacity: 0;
    transition: opacity 0.2s ease;
}

.player-card.spectatable:hover::after {
    opacity: 1;
}

.player-name {
    font-weight: 600;
    margin-bottom: 0.25rem;
    color: #ffffff;
}

.progress-bar {
    height: 4px;
    background: rgba(255, 255, 255, 0.1);
    border-radius: 2px;
    overflow: hidden;
}

.progress-fill {
    height: 100%;
    background: #2563eb;
    transition: width 0.3s ease;
}

.progress-text {
    margin-top: 0.25rem;
    color: #9ca3af;
}

/* Attack target highlight effect */
@keyframes targetPulse {
    0% { box-shadow: 0 0 0 0 rgba(239, 68, 68, 0.4); }
    70% { box-shadow: 0 0 0 10px rgba(239, 68, 68, 0); }
    100% { box-shadow: 0 0 0 0 rgba(239, 68, 68, 0); }
}

.player-card.attack-target {
    animation: targetPulse 1.5s infinite;
}

.attack-slots {
    display: flex;
    gap: 0.25rem;
    margin-top: 0.25rem;
}

.attack-slots .slot {
    width: 1rem;
    height: 1rem;
    border-radius: 50%;
    background: rgba(255, 255, 255, 0.1);
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: 0.75rem;
}

.attack-slots .slot.filled {
    background: rgba(37, 99, 235, 0.5);
}

/* ========================================
   MOBILE HORIZONTAL PLAYER CARDS
   ======================================== */

@media (max-width: 768px) {
    .players-grid {
        /* Position at bottom, centered */
        position: fixed;
        top: auto;
        bottom: 1rem;
        left: 50%;
        transform: translateX(-50%);
        right: auto;
        
        /* Container sizing */
        max-width: calc(100% - 3rem);
        width: auto;
        
        /* Horizontal layout */
        display: flex;
        flex-direction: row;
        
        /* Horizontal scrolling */
        overflow-x: auto;
        overflow-y: hidden;
        scroll-snap-type: x mandatory;
        -webkit-overflow-scrolling: touch;
        
        /* Spacing */
        gap: 0.375rem;
        padding: 0.5rem;
        padding-bottom: calc(0.5rem + env(safe-area-inset-bottom, 0px));
        
        /* Video game container styling (like difficulty selector) */
        background: linear-gradient(180deg,
            rgba(20, 25, 40, 0.95) 0%,
            rgba(12, 15, 28, 0.98) 100%);
        border: 2px solid rgba(100, 150, 255, 0.35);
        border-radius: 12px;
        
        /* Simplified shadow for mobile performance (was 3 layers) */
        box-shadow: 0 4px 16px rgba(0, 0, 0, 0.3);
        
        /* Hide scrollbar but keep functionality */
        scrollbar-width: none;
        -ms-overflow-style: none;
        
        z-index: 100;
    }
    
    .players-grid::-webkit-scrollbar {
        display: none;
    }
    
    .player-card {
        /* Compact width */
        min-width: 80px;
        max-width: 80px;
        flex-shrink: 0;
        
        /* Scroll snap */
        scroll-snap-align: start;
        
        /* Tight padding */
        padding: 0.35rem;
        
        /* Card styling */
        border: 1px solid rgba(100, 150, 255, 0.2);
        border-radius: 8px;
    }
    
    /* Hide header row on mobile - just show name */
    .player-card .player-info-header {
        margin-bottom: 0.2rem;
    }
    
    .player-card .player-name {
        font-size: 0.55rem;
        margin-bottom: 0;
        white-space: nowrap;
        overflow: hidden;
        text-overflow: ellipsis;
        max-width: 100%;
    }
    
    /* Compact AI status indicator on mobile */
    .player-card .ai-status-indicator {
        display: inline-flex;
        font-size: 0.45rem;
        padding: 0.1rem 0.25rem;
        gap: 0.1rem;
    }

    .player-card .ai-status-indicator .ai-icon {
        font-size: 0.5rem;
    }

    .player-card .ai-status-indicator .ai-skill-level {
        font-size: 0.4rem;
    }
    
    /* Hide disconnection indicator on mobile */
    .player-card .disconnection-indicator {
        display: none;
    }
    
    /* Compact progress container */
    .player-card .player-progress-container {
        display: flex;
        flex-direction: row;
        align-items: center;
        gap: 0.25rem;
        flex-wrap: nowrap;
    }
    
    /* Hide progress bar on mobile - just show percentage */
    .player-card .progress-bar {
        display: none;
    }
    
    /* Progress and lives on same line */
    .player-card .progress-text {
        font-size: 0.6rem;
        margin: 0;
        color: #60a5fa;
        font-weight: 600;
    }
    
    .player-card .lives-text {
        font-size: 0.55rem;
        margin: 0;
        white-space: nowrap;
    }
    
    /* Hide attack slots on mobile */
    .player-card .attack-slots {
        display: none;
    }

    /* Simplify difficulty badge for AI */
    .player-card .player-difficulty {
        display: none;
    }

    /* Compact eliminated badge on mobile */
    .player-card .eliminated-badge {
        font-size: 0.4rem;
        padding: 0.1rem 0.2rem;
        letter-spacing: 0;
    }
}

@media (max-width: 380px) {
    .players-grid {
        padding: 0.4rem;
        gap: 0.25rem;
        max-width: calc(100% - 2rem);
        border-radius: 10px;
    }
    
    .player-card {
        min-width: 70px;
        max-width: 70px;
        padding: 0.3rem;
    }
    
    .player-card .player-name {
        font-size: 0.55rem;
    }
    
    .player-card .progress-text {
        font-size: 0.55rem;
    }
    
    .player-card .lives-text {
        font-size: 0.5rem;
    }
}
